I've been working on some adventure skirmish game rules for a long time and just recently a piece fell into place in my head and clicked. I'm not shooting for an RPG system as I've been greatly enamored of the rules "lite" systems that have been proliferating over the past five years. I've been trying to solve issues without resorting to lots of stats but d20 systems have conditioned me to default to too many stats and saves. I wanted less. Two Hour Wargames really only has one stat; Reputation. Song of Blades systems have two; Quality and Combat. And The Fantasy Trip that I played in more than 30 years ago really only had three; Strength, Dexterity, and Intelligence. And that's what finally clicked for me. You don't use the stats to modify some other roll for an action, the stats are the target numbers for the actions, which are then modified by traits and the situation. When Characters and Heroes Health reaches 0 their card flips over and they can continue but their stats are reduced due to injuries. That's the basics, I'll write more later.